Decompiling pyc files sometimes requires modifying the file header. The problem setter may modify the header, and after decompiling the code, it is necessary to analyze and write the source code to obtain the flag.
File Header#
The format of the Python file header:
MAGIC_1_0 = 0x00999902,
MAGIC_1_1 = 0x00999903,
MAGIC_1_3 = 0x0A0D2E89,
MAGIC_1_4 = 0x0A0D1704,
MAGIC_1_5 = 0x0A0D4E99,
MAGIC_1_6 = 0x0A0DC4FC,
MAGIC_2_0 = 0x0A0DC687,
MAGIC_2_1 = 0x0A0DEB2A,
MAGIC_2_2 = 0x0A0DED2D,
MAGIC_2_3 = 0x0A0DF23B,
MAGIC_2_4 = 0x0A0DF26D,
MAGIC_2_5 = 0x0A0DF2B3,
MAGIC_2_6 = 0x0A0DF2D1,
MAGIC_2_7 = 0x0A0DF303,
MAGIC_3_0 = 0x0A0D0C3A,
MAGIC_3_1 = 0x0A0D0C4E,
MAGIC_3_2 = 0x0A0D0C6C,
MAGIC_3_3 = 0x0A0D0C9E,
MAGIC_3_4 = 0x0A0D0CEE,
MAGIC_3_5 = 0x0A0D0D16,
MAGIC_3_5_3 = 0x0A0D0D17,
MAGIC_3_6 = 0x0A0D0D33,
MAGIC_3_7 = 0x0A0D0D42,
MAGIC_3_8 = 0x0A0D0D55,
MAGIC_3_9 = 0x0A0D0D61,
How to generate a pyc file
The Python code is as follows (filename: pyc.py):
name = input("What is your name? ")
print(f"Hi, {name}!")
Generate it using the following command:
python3 -m py_compile pyc.py
The file header for version 3.9 is as follows, which is 0x0A0D0D61
.
In CTF challenges involving the reverse engineering of pyc files, most require decompiling the pyc file back into Python code for analysis.
Tools#
Pyc decompilation tools include both online and offline options.
- Online pyc and pyo decompilation tools:
http://tools.bugscaner.com/decompyle/
- Offline tools include
uncompyle6
andEasy Python Decompiler
.
uncompyle6
is a Python library and tool used to decompile compiled Python programs (i.e., .pyc files) back into their original source code, supporting Python versions 1.0-3.8.
Project address: GitHub - rocky/python-uncompyle6: A cross-version Python bytecode decompiler
Easy Python Decompiler
is also a Python bytecode decompiler that can decompile pyc and pyo files, supporting Python versions 1.0-3.4.
Download address: Easy Python Decompiler download | SourceForge.net
Example#
The name of the downloaded pyc file suggests it is likely for Python 3.7.
Opening it with a hex editor, it is clear that the file header has been modified. A comparison with a normal Python 3.7 pyc file shows the difference.
The content of a normal Python 3.7 pyc file header is shown below:
The modified content is as follows:
Restoring the code
uncompyle6 game.cpython-37.pyc > main.py
The restored Python code is as follows:
# uncompyle6 version 3.9.0
# Python bytecode version base 3.7.0 (3394)
# Decompiled from: Python 3.9.12 (main, Mar 26 2022, 15:44:31)
# [Clang 13.1.6 (clang-1316.0.21.2)]
# Embedded file name: game.py
# Compiled at: 2020-02-02 19:15:47
# Size of source mod 2**32: 12 bytes
"""Snake Game"""
import random, sys, time, pygame
from pygame.locals import *
from collections import deque
SCREEN_WIDTH = 600
SCREEN_HEIGHT = 480
SIZE = 20
LINE_WIDTH = 1
SCOPE_X = (
0, SCREEN_WIDTH // SIZE - 1)
SCOPE_Y = (2, SCREEN_HEIGHT // SIZE - 1)
FOOD_STYLE_LIST = [
(10, (255, 100, 100)), (20, (100, 255, 100)), (30, (100, 100, 255))]
LIGHT = (100, 100, 100)
DARK = (200, 200, 200)
BLACK = (0, 0, 0)
RED = (200, 30, 30)
BGCOLOR = (40, 40, 60)
def print_text(screen, font, x, y, text, fcolor=(255, 255, 255)):
imgText = font.render(text, True, fcolor)
screen.blit(imgText, (x, y))
def init_snake():
snake = deque()
snake.append((2, SCOPE_Y[0]))
snake.append((1, SCOPE_Y[0]))
snake.append((0, SCOPE_Y[0]))
return snake
def create_food(snake):
food_x = random.randint(SCOPE_X[0], SCOPE_X[1])
food_y = random.randint(SCOPE_Y[0], SCOPE_Y[1])
while (food_x, food_y) in snake:
food_x = random.randint(SCOPE_X[0], SCOPE_X[1])
food_y = random.randint(SCOPE_Y[0], SCOPE_Y[1])
return (
food_x, food_y)
def get_food_style():
return FOOD_STYLE_LIST[random.randint(0, 2)]
def main():
pygame.init()
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption('Snake Game')
font1 = pygame.font.SysFont('SimHei', 24)
font2 = pygame.font.Font(None, 72)
fwidth, fheight = font2.size('GAME OVER')
b = True
snake = init_snake()
food = create_food(snake)
food_style = get_food_style()
pos = (1, 0)
game_over = True
start = False
score = 0
orispeed = 0.5
speed = orispeed
last_move_time = None
pause = False
while 1:
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()
screen.fill(BGCOLOR)
for x in range(SIZE, SCREEN_WIDTH, SIZE):
pygame.draw.line(screen, BLACK, (x, SCOPE_Y[0] * SIZE), (x, SCREEN_HEIGHT), LINE_WIDTH)
for y in range(SCOPE_Y[0] * SIZE, SCREEN_HEIGHT, SIZE):
pygame.draw.line(screen, BLACK, (0, y), (SCREEN_WIDTH, y), LINE_WIDTH)
curTime = game_over or time.time()
if curTime - last_move_time > speed and not pause:
b = True
last_move_time = curTime
next_s = (snake[0][0] + pos[0], snake[0][1] + pos[1])
if next_s == food:
snake.appendleft(next_s)
score += food_style[0]
speed = orispeed - 0.03 * (score // 100)
food = create_food(snake)
food_style = get_food_style()
else:
if SCOPE_X[0] <= next_s[0] <= SCOPE_X[1]:
if SCOPE_Y[0] <= next_s[1] <= SCOPE_Y[1]:
if next_s not in snake:
snake.appendleft(next_s)
snake.pop()
else:
game_over = True
if not game_over:
pygame.draw.rect(screen, food_style[1], (food[0] * SIZE, food[1] * SIZE, SIZE, SIZE), 0)
for s in snake:
pygame.draw.rect(screen, DARK, (s[0] * SIZE + LINE_WIDTH, s[1] * SIZE + LINE_WIDTH,
SIZE - LINE_WIDTH * 2, SIZE - LINE_WIDTH * 2), 0)
print_text(screen, font1, 30, 7, f"Speed: {score // 100}")
print_text(screen, font1, 450, 7, f"Score: {score}")
if score > 1000:
flag = [
30, 196,
52, 252, 49, 220, 7, 243,
3, 241, 24, 224, 40, 230,
25, 251, 28, 233, 40, 237,
4, 225, 4, 215, 40, 231,
22, 237, 14, 251, 10, 169]
for i in range(0, len(flag), 2):
flag[i], flag[i + 1] = flag[i + 1] ^ 136, flag[i] ^ 119
print_text(screen, font2, (SCREEN_WIDTH - fwidth) // 2, (SCREEN_HEIGHT - fheight) // 2, bytes(flag).decode(), RED)
pygame.display.update()
if game_over:
if start:
print_text(screen, font2, (SCREEN_WIDTH - fwidth) // 2, (SCREEN_HEIGHT - fheight) // 2, 'GAME OVER', RED)
pygame.display.update()
if __name__ == '__main__':
main()
# okay decompiling game.cpython-37.pyc
By analyzing the Python file, this is a game where achieving a score greater than 1000 will yield the flag. The key code is as follows:
if score > 1000:
flag = [
30, 196,
52, 252, 49, 220, 7, 243,
3, 241, 24, 224, 40, 230,
25, 251, 28, 233, 40, 237,
4, 225, 4, 215, 40, 231,
22, 237, 14, 251, 10, 169]
for i in range(0, len(flag), 2):
flag[i], flag[i + 1] = flag[i + 1] ^ 136, flag[i] ^ 119
Write code to obtain the flag:
flag = [30, 196, 52, 252, 49, 220, 7, 243, 3, 241, 24, 224, 40, 230, 25, 251, 28, 233, 40, 237, 4, 225, 4, 215, 40, 231, 22, 237, 14, 251, 10, 169]
for i in range(0, len(flag), 2):
flag[i], flag[i + 1] = flag[i + 1] ^ 136, flag[i] ^ 119
result = ""
for i in range(0, len(flag), 2):
char = chr(flag[i]) + chr(flag[i + 1])
result += char
print(result) # Get flag LitCTF{python_snake_is_so_easy!}
Image source: https://wallhaven.cc/w/1pdg63